The utility of Marianne's spell list and her good magic growth make her best suited for magic-enabled classes. However, the skill does not come at the expense of any other skills, and is at worst irrelevant to Marianne's performance. If Marianne is in a class with low movement, Marianne will lag behind mounted allies unless they are held back, limiting how often it can activate moreover, Marianne's low HP limits the amount the skill recovers. Marianne's personal skill, Animal Friend, is basically Renewal with an activation condition of needing to be next to a cavalry or flying ally. Despite its high damage, it is locked to one-range, meaning it has the same weakness as her other magical combat arts. Having the Crest of the Beast also grants her Beast Fang, the exclusive melee-range combat art of the magical Relic sword Blutgang. Marianne has a Minor Crest of the Beast, which occasionally boosts her might by five when using a weapon this effect provides little benefit to Marianne, as she infrequently attacks with weapons, and its activation rate of 20% is unreliable for when she does. Despite being ill-suited for the front lines, Marianne's excellent spells enable her to consistently contribute. However, both arts are limited to one-range, requireing Marianne to reach the front lines with the low movement of early game magic classes and potentially exposing her to attacks she would not otherwise take. ![]() Marianne's notable combat arts are Soulblade (which she learns at C+ swords) and Frozen Lance (which she learns from her budding talent in lances), she she can typically deal more damage with these arts than with her spells. Another of Marianne's strengths is her high base faith level of D+, the highest in the early game D+ grants her immediate access to Heal and Nosferatu, and very early access to Physic at C, allowing her to quickly excel in a support role. Additionally, at A faith, Marianne learns Aura, a powerful spell with a high-crit rate. At C faith, Marianne learns Physic at B, she learns Silence, which-though niche-can make enemy phase safer for units with low resistance. At C- reason, Marianne unlocks Thoron, allowing her to attack at three-range without boosts from equipment at A-, she learns the high-crit Fimbulvetr, and aside from Constance, is the only unit with strong magic to do so. Marianne has an affinity in faith magic and learns good white and black magic spells, enabling her to fulfill both offensive and supportive roles with her magic. Marianne is a magic-focused unit possessing great growths in magic and resistance, a good growth in speed, and poor growths in HP, strength, and defense. This character analysis section may not be accurate to every player's experience. The above ability list does not include class abilities, or abilities and combat arts that are granted by items. ![]() Innate replaced with higher levels at C+, B+, and A+ Innate replaced with higher levels at D+, C+, B+, and A+Į+ replaced with higher levels at D+, C+, B+, and A+ Growth rates when reclassed Main article: Marianne/Stats § Growth rates when reclassed Abilities Ability set Recruitment: Automatically upon joining the Golden Deer can be recruited to other houses if Byleth has skill in Magic and Riding Starting stats and growth rates Playable Main article: Marianne/Stats Marianne is a starting playable character for the Golden Deer route, a recruitable unit on the Black Eagles and Blue Lions routes and an enemy in Chapter 7 should she not be poached before it. Otherwise, she makes no further storyline appearances on any of the four routes. Marianne joins the Golden Deer house, studying and fighting alongside them over the next year.Īfter the timeskip, if Marianne is a member of Byleth's class, she returns to Garreg Mach Monastery on the day of the millennium festival and accompanies them throughout the war. She then enrolled at the Officers Academy at Garreg Mach and her adoptive father forbade her from leaving the monastery for too long so as to protect her while he looked for a rich noble to marry her. Sometime later in her life, she was adopted by Margrave Edmund, a Lord of the Alliance, who raised her as his daughter. As such, Marianne chose to stay away from people and preferred to talk to animals, particularly birds and horses. Her father told her to stay away from people as she had a curse that would turn her into a beast at night, and that her Crest brought misfortune to everyone she interacted with. ![]() Marianne was born in a family descended from Maurice, who bore a cursed Crest.
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